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Then it's an assembly line to create a different color texture for each piece; Blue, Red, Forest Green, etc. I've also used this process to create normal FVCS textures for SFCS parts, so I can throw a door on the outside of a ship. Same for Frontier Station and it's subsets the Elevator and External bay.
Save that document as it was, but change green to gray and use .tif or .psd as the format. This will preserve the layers so you can create variations of the bottom layer and the 'save as' .jpgs of your new variations.
Yeah, it sounds like a lot of work, but once you've got those base documents down, you've done the hard part.
And thanks for always being so helpful